AfterQuery
AfterQueryVerified listing
Remote

3D Designer Blender Expert - Remote Contract

40–50/hr
Remote
Posted August 30, 2026
Contract
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Listing checked September 22, 2026 · pay as published by AfterQuery

Overview

AfterQuery needs a remote 3D designer for contract projects built around Blender. Assignments cover the same ground as modeling, texturing, lighting, rendering, animation and visualization roles. You select projects and set your own hours, with an expected 15 hours each week and individual engagements that run for 2 to 3 weeks. Pay falls between $40 and $50 per hour, and the company is an early-stage Y Combinator-backed startup. Expect varied assets and production problems that let you expand a portfolio across Cycles and Eevee.

What You'll Do4

  • 1Build and deliver 3D assets in Blender and other standard production tools.
  • 2Document scene setups, asset creation methods and workflow pipelines for the team.
  • 3Work with others through async updates on design and production tasks.
  • 4Find and fix rendering errors, performance limits and technical roadblocks.

Requirements4

  • 11 to 3 years of professional experience in 3D design, modeling, animation or a related area.
  • 2High-level Blender ability plus strength in at least one of these areas: hard surface modeling, organic modeling, texturing and UV mapping, lighting and rendering with Cycles or Eevee, animation, or procedural workflows.
  • 3A bachelor's degree in Digital Arts, Animation, Game Design or a similar field, or a portfolio and work history that prove equal skill.
  • 4Proven ability to solve technical and creative problems while working alone.

Who Should Apply

The ideal candidate has 1 to 3 years of professional 3D work and uses Blender every day, with real depth in one or more areas such as hard surface modeling, UV mapping, lighting, animation or procedural workflows. A portfolio that shows finished assets, clean scenes and final renders carries more weight than a long software list. This contract fits someone who can take a 2 to 3 week project, manage their own schedule and document decisions without waiting for step-by-step direction. Applicants often score low when their examples come just from coursework, when they have no shipped 3D work, or when their Blender skill stays inside one narrow task. The same result follows when a candidate cannot describe how they solved a rendering or optimization problem in past production work.

Salary Insight

Pay starts at $40.00 per hour and goes to $50.00 per hour for projects you accept. The range matches junior to mid-level contract 3D work, especially remote production roles that ask for independent Blender output instead of full-time studio duties.

Pay and demand for Animation, 3D & Motion Graphics roles

Aggregated

Typical pay

$48/hour

This role

$40–$50/hr

Most Animation, 3D & Motion Graphics roles pay $35–$69 per hour. This role's pay falls inside that range.

Based on 30 similar roles that publish pay · 4 publish only a top rate; those count at the rate they gave

Typical rangeMedian payThis role

Rates shown per hour. Yearly and monthly pay converted; one-time fees and non-USD pay are not included.

Live similar roles
36
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Hiring most right now: micro1 (14) · Mercor (6) · AfterQuery (5)

Most requested skills · share of roles

  • davinci resolve
    19%
  • graphic design
    17%
  • video editing
    17%
  • animation
    14%

Figures from Animation, 3D & Motion Graphics roles live on NearSkill when this page loaded. A role can close before you apply, so check the listing itself.

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Location

Typeremote
LocationRemote
This is a remote position

Compensation

$40–50/hr

Required Skills

blender3d design3d modelinghard surface modelingorganic modelinguv mappingtexturinglightingrenderingcycleseeveeanimationprocedural workflowsasset creationscene setuprendering optimizationdigital artsgame design3d visualization

Application Tip

Before the 25-minute AI interview, prepare a short portfolio walkthrough that names your Blender specialties, such as hard surface modeling, Cycles rendering or UV mapping, and give one clear example of a rendering or optimization problem you fixed. Add scope numbers when you can, like asset count, scene complexity or time saved, because the screen looks for proof of 1 to 3 years of professional production work.

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