
3D Designer Blender Expert
Listing checked September 18, 2026 · pay as published by AfterQuery
Key details
- Pay
- $45/hr
- Location
- Remote
- Job type
- contract
- Posted
- September 17, 2026
Overview
AfterQuery brings on Blender artists for remote, project-based runs of about two to three weeks each. The tasks track a studio 3D role: modeling, texturing, lighting, rendering, animation, or visualization depending on the brief. Plan on 10 to 20 hours a week for the projects you accept, with assignments handled on your own schedule. The company is early-stage and Y Combinator-backed, so asset pipelines and documentation habits are still taking shape and your notes feed into them.
What You'll Do6
- Produce 3D assets in Blender and the supporting tools each project calls for, matching the brief.
- Write down scene setups, asset creation steps, and workflow choices so another artist can repeat the process.
- Coordinate with the team on an asynchronous schedule, across handoffs and time zone gaps.
- Diagnose render failures, slow scenes, and optimization problems, then apply a fix that holds.
- Cover texturing, UV mapping, and lighting or rendering passes as a given project requires.
- Keep delivered files organized and consistent with the pipeline notes you contribute.
Requirements5
- 1 to 3 years of professional work in 3D design, modeling, animation, or a related field.
- Solid Blender skill plus depth in at least one area: hard surface modeling, organic modeling, texturing and UV mapping, lighting and rendering with Cycles or Eevee, animation, or procedural workflows.
- A degree in Digital Arts, Animation, Game Design, or similar, or a portfolio and work history that prove the same level.
- Comfort solving technical and creative problems without someone standing over your shoulder.
- Willingness to document what you build, not just deliver the final asset.
Who Should Apply
A junior to mid-level Blender artist with one to three years of production work who wants short paid project runs. The strongest fit shows a portfolio with hard surface or organic modeling, texturing, and lighting, plus scene notes clear enough for another artist to follow.
Salary Insight
The posting lists $45/hr and cites a project range from about $40 to $50 per hour. That band fits mid-level contract rates for Blender generalists, and since engagements are short, your total earnings track how many projects you take on.
Pay and demand for Design & Creative roles
Market estimates from live NearSkill listings — separate from this job's published terms.
This role · as published
$45/hr
Taken from the listing itself.
Typical pay · estimated
$70/hour
Median of 111 similar roles that publish pay · 20 publish only a top rate; those count at the rate they gave
Most Design & Creative roles pay $45–$92 per hour. This role's pay falls inside that range.
Rates shown per hour. Yearly and monthly pay converted; one-time fees and non-USD pay are not included.
- Live similar roles
- 132
- Listed in last 30 days
- 78
- Remote
- 84%
Hiring most right now: micro1 (40) · Mercor (27) · SME Careers (20)
Most requested skills · share of roles
- graphic design13%
- figma12%
- screen recording11%
- typography11%
Figures from Design & Creative roles live on NearSkill when this page loaded. A role can close before you apply, so check the listing itself.
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