SME Careers
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Remote

Blender Specialist for 3D Asset Production - Remote Contract

Up to 30/hr
Remote
Posted September 4, 2026
contract

Overview

<strong>Blender</strong> specialist needed for a remote, hourly contract with SME Careers to shape AI training data through production-level 3D work. You design tasks in <strong>Blender</strong> from low-poly props to a full <strong>retopology</strong> pass and <strong>UV</strong> mapping, plus <strong>shader</strong> and lighting setups to support model evaluation. You will record end-to-end demonstrations using our provided <strong>recording tools</strong>, creating a complete trace of actions, interface states, and resulting files. Clear verification criteria ensure the finished scene, mesh, or render can be objectively measured and reproduced by others.

What You'll Do7

  • 1Design production-grade <strong>Blender</strong> tasks such as a low-poly prop, a <strong>retopology</strong> and <strong>UV</strong> pass, a <strong>shader</strong> and lighting setup, and a camera-framed scene to meet objective specs.
  • 2Record expert demonstrations in your environment using the supplied <strong>recording tools</strong>, producing a full trace of actions, interface state, and file changes.
  • 3Document the workflow steps in clear English so another expert can reproduce the process.
  • 4Define <strong>verification criteria</strong> and milestones that specify the final render or mesh requirements and acceptable intermediate results.
  • 5Develop tasks ranging from single-tool operations to cross-application workflows.
  • 6Review submitted traces for realism, completeness, and alignment with the stated success criteria as a <strong>QA</strong> activity.
  • 7Adhere to project quality standards, keep recordings free of personal data, use only approved apps, and avoid closed-source AI assistants.

Requirements8

  • 12–5 years of professional <strong>Blender</strong>-focused <strong>3D</strong> artist experience in contract, studio, or freelance settings.
  • 2Proficiency in production Blender tasks: <strong>modeling</strong> with clean topology, <strong>modifiers</strong>, <strong>UV</strong> unwrapping, <strong>materials</strong> and shading, <strong>lighting</strong>, and <strong>rendering</strong> in <strong>Cycles</strong> and/or <strong>EEVEE</strong>.
  • 3Strong troubleshooting ability to identify bad topology, shading and normals issues, scale inconsistencies, and non-manifold geometry.
  • 4A computer capable of running Blender and recording tools on Windows 11, Ubuntu (X11), or macOS.
  • 5English proficiency at least B2 with clear written workflow documentation.
  • 6Ability to apply detailed rubrics consistently and make repeatable quality judgments across tasks.
  • 7Highly detail-oriented and self-directed with strong asynchronous remote-work habits.
  • 8Previous experience with AI data training, annotation, evaluation, or benchmark work.

Who Should Apply

Blender-focused professionals with 2–5 years of production experience will excel in this remote, contract role. Ideal candidates work independently, document steps clearly, and deliver reproducible results that another expert can follow. If you lack production-grade Blender experience or cannot produce reproducible workflow documentation, this role may not be the right fit. Candidates without AI data training or annotation experience may score lower in alignment with our training-data objectives.

Salary Insight

$30/hr. This is an hourly remote contract position, typical for independent contributors in production-grade Blender tasks and AI data training workflows.

Location

Typeremote
LocationRemote
Eligible countriesAustralia, Bangladesh, Bhutan, Brazil, Cambodia +26 more
This is a remote position

Required Skills

blender3d_modelingretopologyuv_unwrapcycleseeveematerialsshadinglightingtexturingmodifiersnormal_map_bakinggeometry_nodesriggingsculptingpython_scriptingbpyrenderingtopologyrecording_tools3d modellingblender 3dpython

Application Tip

Highlight a portfolio piece showing <strong>Blender</strong> task work with clean topology and UV maps, plus a clear shader/lighting setup, and call out <strong>Cycles</strong> or <strong>EEVEE</strong> experience relevant to task fidelity.

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  2. 2ATS + eligibility screening

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