
Godot Game Developer
Listing checked November 3, 2026 · pay as published by micro1
Key details
- Pay
- $20–60/hr
- Location
- Remote
- Job type
- contract
- Openings
- 50
- Posted
- November 1, 2026
Overview
micro1 seeks Godot Game Developers to work on a customer project that builds interactive experiences while helping train next-generation AI systems. Your work will directly shape how models learn and reason through high-quality, real-world input. This contractor role is remote and calls for seasoned professionals who communicate well in writing and speech. You will apply Godot skills to real deliverables and see your contributions influence AI development.
What You'll Do7
- Build advanced gameplay systems, mechanics, and features in the Godot engine.
- Work on scene creation, visual scripting, and asset integration to produce interactive and visually appealing content.
- Write detailed documentation and provide regular written feedback on development processes and delivered components.
- Conduct thorough code reviews and mentor others to raise code quality and maintainability.
- Find, analyze, and fix technical issues while improving performance and user experience.
- Take part in iterative development cycles and share insights to boost playability and engagement.
- Adapt project assets and logic as scope requirements change.
Requirements6
- Proven game development experience in AAA, indie, solo, or serious hobby projects.
- A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits). Your portfolio is the most important part of your application and plays a major role in our selection, so include work that best represents your skills.
- Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities.
- Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, and the ability to interpret, troubleshoot, and enhance gameplay logic.
- Demonstrated ability to identify and resolve gameplay issues through iterative playtesting.
- Strong written communication skills for drafting precise task instructions and acceptance criteria.
Preferred Qualifications1
- Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects.
Who Should Apply
This role suits game developers with a strong Godot background and a portfolio of published work. You should be comfortable with engine scripting, debugging, and playtesting, and able to write clear documentation and feedback. Mentoring and code review experience will help you stand out.
Salary Insight
Compensation is $20 to $60 per hour, paid per task that meets project specifications. The time to complete work varies with experience and workflow. Minimum submission requirements apply, and experts must submit a minimum number of tasks per week.
Pay and demand for Software Engineering roles
Market estimates from live NearSkill listings — separate from this job's published terms.
This role · as published
$20–60/hr
Taken from the listing itself.
Typical pay · estimated
$80/hour
Median of 213 similar roles that publish pay · 17 publish only a top rate; those count at the rate they gave
Most Software Engineering roles pay $55–$100 per hour. This role's pay sits below that range.
Rates shown per hour. Yearly and monthly pay converted; one-time fees and non-USD pay are not included.
- Live similar roles
- 297
- Listed in last 30 days
- 176
- Remote
- 92%
Hiring most right now: micro1 (102) · Turing (65) · Mercor (36)
Most requested skills · share of roles
- python41%
- java27%
- code review26%
- debugging24%
Figures from Software Engineering roles live on NearSkill when this page loaded. A role can close before you apply, so check the listing itself.
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