
Game Developer - Remote Part-Time Fellowship
Listing checked September 18, 2026 · pay as published by Handshake AI
Overview
Handshake AI seeks game design and development professionals for an AI research fellowship. Fellows use tools such as Godot, LibreSprite, O3DE, and PyCharm to shape how models handle real game industry tasks. The work includes writing domain-specific prompts and judging LLM responses for accuracy. This remote, part-time role runs on an asynchronous schedule, so you set your own hours with no minimum commitment. Placement depends on project availability, and the program opens projects throughout the year.
What You'll Do7
- 1Write prompts that reflect common game design and development tasks.
- 2Review and score LLM answers for technical accuracy and relevance.
- 3Apply hands-on knowledge of engines like Godot, Defold, or MonoGame to judge model output.
- 4Flag gaps, errors, or weak reasoning in AI responses.
- 5Work with AI research teams through asynchronous channels.
- 6Complete project tasks on a schedule you choose.
- 7Contribute feedback that improves model behavior in game development domains.
Requirements5
- 1At least 1 year of full-time experience with one or more of these tools: Godot, LibreSprite, O3DE, Stride, Defold, Solar2D, MonoGame, libGDX, Panda3D, Cocos2d-x, PyCharm, or similar technical tools.
- 2Ability to work in an asynchronous setup with AI research teams.
- 3Comfort with project-based tasks and flexible, self-set hours.
- 4A background in game design or game development.
- 5Skill in evaluating technical outputs and explaining reasoning in writing.
Who Should Apply
The role fits game developers or designers who have spent at least one year in a full-time capacity with Godot, Defold, MonoGame, or another listed engine. Candidates need to explain technical choices in clear writing and review AI output with a critical eye. The fellowship works well for someone who wants part-time, remote project work and can manage an asynchronous schedule. People who need a permanent full-time position or who have only classroom exposure to game tools will find a poor match. Applicants often score low when they list an engine without showing full-time use or when they cannot demonstrate asynchronous collaboration with a research team.
Salary Insight
The listing shows pay up to $125.00 per hour for this fellowship. That upper rate sits at the high end for project-based AI training work and aligns with specialized game development expertise. Since hours are flexible and the role has no minimum commitment, total earnings depend on project availability and the time you choose to work.
Location
Compensation
Up to $125/hr
Required Skills
Application Tip
Show exact tool experience in your application: name each engine you used, such as Godot or libGDX, and state your months or years of full-time work with it. Add one short example of a prompt you would write to test an AI model on a game design task.
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