Micro1
Micro1Verified listing
RemoteHot

Game Developer

25–70/hr
Remote
Posted October 8, 2026
contract
20 openings
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Listing checked October 8, 2026 · pay as published by Micro1

Overview

micro1 is hiring Game Developers to support a customer project that evaluates and improves AI systems in game creation and interaction. You will build small game projects and interactive scenes in a major engine, then embed realistic bugs and feature challenges that AI agents must analyze, play, and solve. Your domain knowledge is the core requirement, and no prior AI experience is needed. Developers from AAA studios, indie teams, solo projects, and serious hobby backgrounds are all welcome.

What You'll Do7

  • 1Build compact game projects or interactive scenes in a major engine to serve as the base for assessment tasks.
  • 2Place realistic gameplay bugs that demand playtesting and on-screen analysis to find and fix.
  • 3Create multi-layered gameplay feature challenges that depend on several in-game systems and mechanics.
  • 4Write clear, concise briefs for each task in the voice of a player, designer, or producer.
  • 5Produce full reference solutions for every assignment, covering both bug fixes and feature implementations.
  • 6Define detailed success criteria, including input sequences, expected visual outcomes, and verifiable in-game states.
  • 7Run end-to-end playtesting on each task to confirm it is reliable and solvable.

Requirements7

  • 1Hands-on game development experience from AAA, indie, solo, or serious hobby work.
  • 2A portfolio of verifiable projects or published work such as a personal site, itch.io, Steam, GitHub, game jam entries, or shipped titles.
  • 3Advanced proficiency with at least one major engine (Unity, Godot, or Unreal), including editor tools, scene management, and debugging utilities.
  • 4Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, and the ability to read, troubleshoot, and improve gameplay logic.
  • 5A track record of finding and resolving gameplay issues through iterative playtesting.
  • 6Strong written communication for drafting precise task instructions and acceptance criteria.
  • 7Bonus: experience in game QA, technical design, systems design, automated testing, or prior work on AI evaluation projects.

Who Should Apply

This role suits developers who have shipped or published game work and can point to a portfolio on itch.io, Steam, GitHub, or a personal site. You should be fluent in at least one major engine and its scripting language, and you should enjoy the puzzle of reproducing bugs and writing clear task briefs. Candidates who only have tutorial-level engine experience or no verifiable projects tend to score low on fit. Another common rejection reason is weak written communication, since every task needs precise instructions and acceptance criteria that another person can follow.

Salary Insight

Compensation for this contract role is $25 to $70 per hour, based on the posted range. The final rate depends on your experience and portfolio.

Pay and demand for Developer Relations roles

Aggregated

Typical pay

$70/hour

This role

$25–$70/hr

Most Developer Relations roles pay $40–$98 per hour. This role's pay falls inside that range.

Based on 1,092 similar roles that publish pay · 302 publish only a top rate; those count at the rate they gave

Typical rangeMedian payThis role

Rates shown per hour. Yearly and monthly pay converted; one-time fees and non-USD pay are not included.

Live similar roles
1,259
Listed in last 30 days
483
Remote
97%

Hiring most right now: micro1 (371) · SME Careers (253) · Mercor (158)

Most requested skills · share of roles

  • ai training
    13%
  • ai evaluation
    11%
  • llm evaluation
    11%
  • data annotation
    9%

Figures from Developer Relations roles live on NearSkill when this page loaded. A role can close before you apply, so check the listing itself.

Compare your resume against these roles

Location

TypeRemote
LocationRemote
This is a remote position

Compensation

$25–70/hr

Required Skills

Gameplay implementationTest designGame Engine expertiseEngine fluencyGame Development expertise

Application Tip

Lead with a portfolio link that shows a playable build or shipped title, and name the exact engine and scripting language you used (for example, Unity with C# or Godot with GDScript). In your application, describe one bug you found through playtesting and how you fixed it, because that mirrors the core task of this role.

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