Game Developer | $20-$60/hr Remote
Overview
This role is for a Game Tools & Modding Engineer focused on graphics systems, rendering pipelines, and low-level optimizations using C++ and graphics APIs like DirectX, Vulkan, and OpenGL. You will design and develop engine-level features, build modding tools, optimize performance across CPU/GPU, and collaborate with cross-functional teams to deliver high-quality real-time applications.
What You'll Do9
- 1Design and develop game systems and engine-level features using C++ and game engines
- 2Develop tools and modding related to games
- 3Work on rendering pipelines, shaders, and real-time graphics systems
- 4Optimize performance across CPU/GPU, memory, and rendering workloads
- 5Build and extend tools, pipelines, and engine systems to support development
- 6Collaborate with designers, artists, and engineers to deliver high-quality experiences
- 7Debug complex issues related to rendering, performance, and cross-platform compatibility
- 8Write clean, maintainable, and well-documented code
- 9Participate in code reviews and contribute to technical decision-making
Requirements7
- 13–6 years of experience in game development or real-time graphics programming
- 2Strong proficiency in C++
- 3Hands-on experience with one or more graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or Metal
- 4Solid understanding of rendering pipelines, shaders (HLSL/GLSL), 3D math, and real-time graphics concepts
- 5Experience with Unreal Engine or similar game engines
- 6Familiarity with performance optimization (CPU/GPU, memory, multithreading)
- 7Strong debugging and problem-solving skills
Who Should Apply
Ideal candidate is a game developer with 3–6 years of graphics programming experience, deep C++ skills, and hands-on work with low-level graphics APIs. You thrive working close to the engine, building tools and optimizing rendering pipelines. Designers, QA, or pure artists will not be considered for this role.
Salary Insight
The title indicates a pay range of $20-$60/hr, remote contractor position.
Required Skills
Application Tip
Highlight your graphics programming and engine-level experience in your application—showcase specific projects where you used DirectX/Vulkan, optimized rendering pipelines, or extended Unreal Engine systems. Avoid emphasizing design or QA work.