Game Developer | $20-$60/hr Remote
Overview
This role is for a game tools and modding engineer who thrives on working deep in the engine, building high-performance real-time applications. You'll focus on graphics systems, rendering pipelines, and low-level optimizations rather than gameplay scripting. If you have a solid foundation in C++ and graphics APIs like DirectX or Vulkan, and enjoy optimizing CPU/GPU performance, this is your opportunity.
What You'll Do7
- 1Architect and implement engine-level features and game systems using C++ and industry game engines
- 2Create and refine tools and modding capabilities that empower content creators
- 3Work directly on rendering pipelines, shaders, and real-time graphics systems to push visual fidelity
- 4Profile and optimize performance across CPU, GPU, memory, and rendering workloads
- 5Collaborate closely with designers, artists, and other engineers to ship high-quality interactive experiences
- 6Investigate and resolve complex issues related to rendering, performance, and cross-platform compatibility
- 7Write clean, maintainable code and actively participate in code reviews and technical discussions
Requirements6
- 13–6 years of professional experience in game development or real-time graphics programming
- 2Strong command of C++ and hands-on proficiency with graphics APIs such as DirectX (DX11/12), Vulkan, OpenGL, or Metal
- 3Deep understanding of rendering pipelines, shader programming (HLSL/GLSL), 3D math, and real-time graphics concepts
- 4Practical experience with Unreal Engine or a similar game engine
- 5Proven ability to optimize performance including CPU/GPU tuning, memory management, and multithreading
- 6Excellent debugging and problem-solving skills, with the ability to work independently in a remote, distributed setup
Who Should Apply
The ideal candidate is a graphics-focused engineer who enjoys getting their hands dirty with low-level engine work and tooling. You’re comfortable diving into rendering code, optimizing bottlenecks, and building systems that empower artists and designers. You work well autonomously and are enthusiastic about pushing the boundaries of real-time graphics.
Salary Insight
The role pays $20–$60 per hour on a contract basis, depending on experience and skill level.
Required Skills
Application Tip
When applying, include a brief note or link to a portfolio highlighting your work with specific graphics APIs (e.g., DirectX 12 or Vulkan) and any shader or engine-level contributions. Showing concrete performance improvements or tooling you built will make your application stand out.
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